![]() You will be free to choose whatever license you want for the Monster RPG 2 engine, thanks to it being released under the Give it Your Own License, License. The world needs more open source games! But that doesn’t mean YOUR game has to be open source. Estimated time of delivery is December 1st so we can polish it up for you guys some more. You’ll get alpha access (EDIT: AT LEAST monthly builds, sometimes more often) to our “top-secret” in-development game we’ve code-named Baryon (plus the full version when it’s ready)! It’s in the “early” (not EARLY EARLY) stages and it’s going to be fantastic. I’m very happy to announce a new $5 perk in this campaign. New perk: Get access to our latest game as we develop it! I’ll be your personal coding machine for 2 weeks for $50, for example. I estimate that perks will cost me several hundred dollars, and it’s inevitable that I will need some money to continue working on Baryon (which you get with $5 and up contributions) which is why I’m asking for $1500. ![]() I calculate $40/mo and $99/yr to be $1160 over two years. My server costs about $40/mo and I need $99 annually for an iOS development license. To make this game free and open, I need to keep my server running, development fees paid and enough left over to continue developing new games. And plus, anyone in the world will be able to download Monster RPG 2 for free! What We Need & What You Get For 3 months I will be at the mercy of my contributors, fixing bugs and adding features to make this engine general purpose and easy for coders to create their dream games with. But it can be so much more! I am seeking funding that will allow me to not only open source the game engine and all of its data, but also help developers create games using this engine by 1) Offering contributors 1 on 1 help via email, IRC and any other form of communication accessible to me, and 2) Create a massive development wiki which will have information on the codebase and data formats used to personalize a game of your own. Monster RPG 2 is a fairly successful JRPG for PC, Mac, Linux, Android and iOS. Here is the FULL Campaign description: Short Summary In the end, the engine should be very usable for anyone to make their own JRPG game with. For the developer, you can get 1 on 1 help and even personal coding services from me, to make a game of your own with the engine. They’ll get access to alpha/beta/final builds all throughout the development of the game. Bring it on!!įrom Monster RPG 2’s developer, Trent Gamblin:įor the player, there is the Baryon alpha. Plus being keen to see an old-school type game come to life with a modern twist, absolutely. What is rather impressive about this crowdfunding campaign, the developer breaks down the cost structure, so you know where the money is going. Not only does the project support gamers but developers keen to create their own game using the Mo2 engine, with a personal email interaction from the developer. Which is also the case with the recent IndieGogo game, Monster RPG 2. data.One of the great aspects of being apart of the Linux and Open Source community, we have the ability to shape the outcome.Then use CMake to generate a project (MSVC and MinGW should work but we use MSVC for official builds.) To build for Windows, you'll need the prerequisites first.The game should work on Windows, Mac OS X, Linux, Android and iOS. BASS is used by default but Allegro can be used for audio instead (see CMakeLists.txt).The build process is not streamlined much yet. They only in the repo to make it easier when building releases. The files FamilyLicense.txt and FreewareLicense.txt refer to the binaries that we distribute and are not relevant to the code or any binaries you create.
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